Whispers In The White
WITW is a first-person horror game set in a remote, snow-covered wilderness.
A core feature of the game is a fully deformable snow system that generates dynamic trails for both the player and AI entities, making movement, tracking, and encounters feel immersive and believable.
I developed the game’s advanced AI, including realistic deer behavior and a dynamic chase sequence, using behavior trees, environment queries (EQS), and a dynamic speed system to create responsive, lifelike interactions.
The atmosphere is further enhanced by a dynamic weather system capable of producing blizzards and shifting visibility, adding tension and unpredictability to each encounter.
This project was created in a team of seven, including three designers and three artists, with my role focused on gameplay programming, AI systems, and environmental interaction.